All Character Classes in Unicorn Overlord
Below is a list and summary of all character classes in Unicorn Overlord. This covers both playable allied and enemy classes in the game.
List of all Classes by Stats and Effects
Class | Stamina | Movement Type | Mobility | Leader Effect |
---|---|---|---|---|
Viking | 6 | Infantry | 100 | Barrier Breaker: Can break gates and barricades more easily. |
Valkyria | 6 | Infantry | 80 | Resist Ranged Assist: Reduces damage taken from ranged assists. |
Vanguard | 6 | Infantry | 80 | Resist Ranged Assist: Reduces damage taken from ranged assists. |
Wizard | 5 | Infantry | 100 | Magick Assist: Can provide magick assists for allied units. |
Witch | 5 | Infantry | 80 | Magick Assist: Can provide magick assists for allied units. |
Warrior | 6 | Infantry | 100 | Barrier Breaker: Can break gates and barricades more easily. |
Warlock | 5 | Infantry | 80 | Magick Assist: Can provide magick assists for allied units. |
Elven Archer | 6 | Infantry | 100 | Ranged Assist: Can provide ranged assists for allied units. |
Elven Augur | 6 | Infantry | 100 | Magick Assist: Provides magick assists for allied units. |
Elven Sibyl | 6 | Infantry | 100 | Healing Assist: Can provide healing assists for all allied units. |
Elven Fencer | 6 | Infantry | 100 | Magick Assist: Can provide magick assists for allied units. |
Overlord | - | - | - | - |
Legionnaire | 6 | Infantry | 100 | Resist Ranged Assists: Take less damage from ranged assists. |
Gladiator | 6 | Infantry | 80 | Barrier Breaker: Can break gates and barricades more easily. |
Gryphon Knight | 4 | Flying | 150 | Flight: Ignore terrain and trap effects when moving. |
Gryphon Master | 4 | Flying | 150 | Flight: Ignore terrain and trap effects when moving. |
Crusader | 6 | Infantry | 80 | Resist Ranged Assist: Reduces damage taken from ranged assists. |
Great Knight | 5 | Cavalry | 300 | Quick Rest: Reduce waiting time while resting. |
Cleric | 5 | Infantry | 80 | Healing Assist: Can provide healing assists for allied units. |
Sergeant | 6 | Infantry | 100 | Quick Rest: Reduce waiting time while resting. |
Thief | 6 | Infantry | 170 | Quick Rest: Reduce waiting time while resting. |
Shieldshooter | 6 | Infantry | 80 | Ranged Assist: Can provide ranged assists for allied units. |
Shaman | 6 | Infantry | 100 | Resist Magick Assist: Take less damage from magick assists. |
Arbalist | 6 | Infantry | 80 | Ranged Assist: Can provide ranged assists for allied units. |
Sniper | 5 | Infantry | 100 | Ranged Assist: Can provide ranged assists of allied units. |
Snow Ranger | 6 | Infantry | 100 | Ranged Assist: Can provide ranged assists for allied units. |
Sainted Knight | 5 | Cavalry | 300 | Resist Magick Assist: Reduces damage taken from magick assists. |
Sorceress | 5 | Infantry | 80 | Magick Assist: Can provide magick assists for allied units. |
Swordfighter | 6 | Infantry | 100 | Greater Garrison: Recover HP and stamina faster when garrisoned. |
Swordmaster | 6 | Infantry | 100 | Greater Garrison: Recover HP and stamina faster when garrisoned. |
Soldier | 6 | Infantry | 100 | Quick Rest: Reduce waiting time while resting. |
Dark Marquess | 6 | Infantry | 100 | Greater Garrison: Recover HP and stamina faster when garrisoned. |
Dark Lord | - | - | - | - |
Doom Knight | 5 | Cavalry | 300 | Quick Rest: Reduce waiting time while resting. |
Druid | 5 | Infantry | 100 | Resist Magick Assist: Take less damage from magick assists. |
Dreadnought | 6 | Infantry | 80 | Barrier Breaker: Can break gates and barricades more easily. |
Knight | 5 | Cavalry | 300 | Quick Rest: Reduce waiting time while resting. |
Necromancer | - | - | - | - |
Berserker | 6 | Infantry | 80 | Barrier Breaker: Can break gates and barricades more easily. |
High Priestess | 5 | Infantry | 100 | Healing Assist: Provides Healing Assists to allied units during battle. |
High Lord | 6 | Cavalry | 300 | Moral Boost: Gain more Valor Points when defeating enemy units. |
Housecarl | 6 | Infantry | 100 | Barrier Breaker: Can break gates and barricades more easily. |
Paladin | 5 | Cavalry | 300 | Resist Magick Assist: Reduces damage taken from magick assists. |
Hunter | 5 | Infantry | 100 | Ranged Assist: Can provide ranged assists of allied units. |
Bishop | 5 | Infantry | 80 | Healing Assist: Can provide healing assists for allied units. |
Fighter | 6 | Infantry | 100 | Resist Ranged Assist: Reduces damage taken from ranged assists. |
Feathershield | 4 | Flying | 100 | Resist Magick Assist: Reduces damage taken from magick asists. Flight: Unit is unaffected by the effects of terrains and traps while moving on the battlefield. |
Feathersword | 4 | Flying | 150 | Flight: Unit is unaffected by the effects of terrains and traps while moving on the battlefield. |
Featherbow | 4 | Flying | 150 | Ranged Assist & Flight: Can provide ranged assists for allied units. Ignore terrain and trap effects when moving. |
Featherstaff | 4 | Flying | 150 | Healing Assist & Flight: Can provide healing assists for allied units. Ignore terrain and trap effects when moving. |
Dark Knight | 5 | Cavalry | 300 | Assist Magick Damage Reduction: Reduces the damage of assist magick. |
Priestess | 5 | Infantry | 100 | Healing Assist: Provides Healing Assists to allied units during battle. |
Prince | 6 | Infantry | 100 | Morale Boost: Gain more Valor Points when defeating enemy units. |
Breaker | 6 | Infantry | 100 | Barrier Breaker: Can break gates and barricades more easily. |
Hoplite | 6 | Infantry | 50 | Resist Ranged Assists: Take less damage from ranged assists. |
Radiant Knight | 5 | Cavalry | 300 | Resist Magick Assist: Reduces damage taken from magick assists. |
Sellsword | 6 | Infantry | 80 | Greater Garrison: Recover HP and stamina faster when garrisoned. |
Landsknecht | 6 | Infantry | 80 | Greater Garrison: Recover HP and stamina faster when garrisoned. |
Rogue | 6 | Infantry | 170 | Quick Rest: Reduce waiting time while resting. |
Lord | 6 | Infantry | 100 | Moral Boost: Gain more Valor Points when defeating enemy units. |
Werewolf | 6 | Infantry | 100 | Nightwalk: Mobility increases at night. |
Wereowl | 4 | Flying | 150 | Healing Assist & Flight & Nightwalk: Can provide healing assists for all allied units. Ignore terrain and trap effects when moving. Mobility increases at night. |
Werefox | 6 | Infantry | 170 | Nightwalk: Mobility increases at night. |
Werebear | 6 | Infantry | 50 | Barrier Breaker & Nightwalk: Can break gates and barricades more easily. Mobility Increases at night. |
Werelion | 6 | Infantry | 80 | Barrier Breaker & Nightwalk: Can break gates and barricades more easily. Mobility increases at night. |
Wyvern Knight | 4 | Cavalry | 150 | Flight: Ignore terrain and trap effects when moving. |
Wyvern Master | 4 | Cavalry | 150 | Flight: Ignore terrain and trap effects when moving. |
List of all Classes by Character Unit
All Classes Overview
Coming Soon!